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sandra vazquez monteroSM
Looking for a job

sandra vazquez montero

@sandravazquezmontero

I build optimized Unreal Engine environments and immersive VR experiences for virtual production.

Spain
Message

What I'm looking for

I'm seeking to advance in creative technology by contributing to innovative, large-scale projects in virtual production, 3D, and immersive VR. I'm open to international travel, relocation, and on-site, hybrid, or remote work.

At IRALTA, I design and develop complete Unreal Engine environments for virtual production, real-time projects, and VR applications.

I build blueprints, VFX, materials, lighting, animations, and optimized 3D assets, while integrating motion capture workflows with Faceware and MoSys.

I've reconstructed and optimized models from LIDAR point clouds and photogrammetry data, and collaborated with clients, design teams, and direction teams under tight deadlines.

My work also includes live TV production, Voxel Art for Sandbox, virtual production shoots, and an immersive VR experience exhibited at Spain's National Museum of Natural Sciences.

Experience

Work history, roles, and key accomplishments

IR
Current

Unreal Engine Technical Artist

Iralta

Aug 2022 - Present (4 years 1 month)

Designed and developed complete environments in Unreal Engine, including blueprints, VFX, materials, lighting, animations, and optimization. Created and optimized 3D assets for VR, real-time, mappings, and virtual production, and integrated motion capture workflows using Faceware and MoSys.

FR

Freelance Metaverso 3D Artist

Freelance

Feb 2022 - Mar 2022 (1 month)

Converted architectural models into Voxel Art using VoxEdit for Sandbox. Applied textures and exported optimized models in .vox format for integration.

Education

Degrees, certifications, and relevant coursework

UT

UT-HUB

Unreal Engine Previs & Production Designer, Unreal Engine Previs & Production Design

2023 - 2024

Completed a program in Unreal Engine Previs and Production Design, focusing on previsualization and production design workflows.

CE

CEV

Advanced Master's Degree in Character Artist, Character Art

2020 - 2020

Completed an Advanced Master's Degree in Character Art, specializing in character creation and design for interactive media.

VS

Voxel School

Advanced Master's Degree in Environment Artist, Environment Art

2021 -

Pursued an Advanced Master's Degree in Environment Art, focusing on creating detailed and optimized environments for real-time applications.

CE

CEV

Higher Degree, Animation, 3D and Interactive Environments

2017 - 2019

Earned a Higher Degree in Animation, 3D, and Interactive Environments, covering animation, 3D modeling, and interactive content development.

Tech stack

Software and tools used professionally

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