
sandra vazquez montero
@sandravazquezmontero
I build optimized Unreal Engine environments and immersive VR experiences for virtual production.
What I'm looking for
At IRALTA, I design and develop complete Unreal Engine environments for virtual production, real-time projects, and VR applications.
I build blueprints, VFX, materials, lighting, animations, and optimized 3D assets, while integrating motion capture workflows with Faceware and MoSys.
I've reconstructed and optimized models from LIDAR point clouds and photogrammetry data, and collaborated with clients, design teams, and direction teams under tight deadlines.
My work also includes live TV production, Voxel Art for Sandbox, virtual production shoots, and an immersive VR experience exhibited at Spain's National Museum of Natural Sciences.
Experience
Work history, roles, and key accomplishments
Unreal Engine Technical Artist
Iralta
Aug 2022 - Present (4 years 1 month)
Designed and developed complete environments in Unreal Engine, including blueprints, VFX, materials, lighting, animations, and optimization. Created and optimized 3D assets for VR, real-time, mappings, and virtual production, and integrated motion capture workflows using Faceware and MoSys.
Junior Unreal Artist
National TV Program
May 2022 - Aug 2022 (3 months)
Created and textured 3D assets for real-time integration into live TV production. Developed real-time VFX in Niagara for broadcast recording and operated Faceware for live facial capture in Unreal Engine.
Freelance Metaverso 3D Artist
Freelance
Feb 2022 - Mar 2022 (1 month)
Converted architectural models into Voxel Art using VoxEdit for Sandbox. Applied textures and exported optimized models in .vox format for integration.
Education
Degrees, certifications, and relevant coursework
UT-HUB
Unreal Engine Previs & Production Designer, Unreal Engine Previs & Production Design
2023 - 2024
Completed a program in Unreal Engine Previs and Production Design, focusing on previsualization and production design workflows.
CEV
Advanced Master's Degree in Character Artist, Character Art
2020 - 2020
Completed an Advanced Master's Degree in Character Art, specializing in character creation and design for interactive media.
Voxel School
Advanced Master's Degree in Environment Artist, Environment Art
2021 -
Pursued an Advanced Master's Degree in Environment Art, focusing on creating detailed and optimized environments for real-time applications.
CEV
Higher Degree, Animation, 3D and Interactive Environments
2017 - 2019
Earned a Higher Degree in Animation, 3D, and Interactive Environments, covering animation, 3D modeling, and interactive content development.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
artstation.com/sandra_vPortfolio
artstation.com/sandra_vSalary expectations
Social media
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