At Social Coaster, I lead production across 7 initiatives with a 10-developer team. I replaced slow prototype-feedback cycles with AI mock-ups that could be approved in the same meeting, cutting decision time from days to minutes.
At Efreet Corp, I spent 4 years as the sole developer overhauling a live mobile strategy game, migrating multiplayer to Beamable and adding heroes and gameplay systems. I also founded Scar Games, where I designed and published 2 board games, including El Makina, and directed a team that digitized the catalog into a multiplayer web platform.

