
Hyunmin Kim
@hyunminkim
I build gamified, AI-powered products that drive retention and revenue.
What I'm looking for
I've built reward-driven, live-service products across mobile, web, and PC, from AI movie discovery to free-to-play games and digital collectibles platforms.
At Peliplat Network, I shipped an AI-powered movie discovery app using an LLM, structured prompting, and a 4,000+ keyword taxonomy. I also owned the virtual gifting economy for a 4.5M registered-user LATAM audience.
At KLKTN and Blue Baikal, I designed progression, points, and monetization systems that drove daily retention to 90% at peak, increased in-app purchase revenue by 200%, and supported 12,000+ NFT sales in an opening week.
I've also led product strategy and live operations across portfolios at Goboogie Games and Vertigo Games America, using player data, recurring content, and cross-functional delivery to improve engagement, retention, activation, and revenue.
Experience
Work history, roles, and key accomplishments
Product Strategy Consultant
Self Employed
Mar 2024 - Present (2 years 6 months)
Built agentic AI workflows to accelerate client and strategy work, automating meeting transcription and connecting via MCP to Figma. Co-developed an AI translation web app, leading 100+ human quality reviews and iterative model refinements.
Senior Product Manager
Peliplat Network Inc
Dec 2025 - Aug 2026 (8 months)
Designed and shipped an AI-powered movie discovery app using an integrated LLM with a 4,000+ keyword taxonomy. Owned the end-to-end virtual gifting economy for a 4.5M registered LATAM user base.
Product Manager
KLKTN (dba SFT Studios)
Feb 2023 - Jan 2024 (11 months)
Designed a daily check-in mechanic with a redeemable points economy, driving daily retention to 90% at peak. Led 0-to-1 development of an IP-branded digital collectibles commerce platform and designed an interactive 3D character playground.
Chief Operating Officer
Blue Baikal
Aug 2021 - Feb 2023 (1 year 6 months)
Led live operations for a free-to-play mobile game with 220,000+ downloads, driving a 200% increase in in-app purchase revenue. Co-developed the play-to-earn strategy and roadmap for a Web3 monetization expansion, generating 12,000+ NFT sales in the opening week.
Group Product Manager
Goboogie Games (dba Goboogie Entertainment)
May 2020 - Aug 2021 (1 year 3 months)
Led product strategy across a portfolio of three free-to-play games, setting outcome-based OKRs and achieving 80%+ attainment. Managed and coached product managers across the portfolio.
Senior Product Manager
Goboogie Games (dba Goboogie Entertainment)
Dec 2019 - May 2020 (5 months)
Owned live operations for a free-to-play role-playing game, driving average CCU up 150% from 2,000 to 5,000 through recurring content updates and seasonal events. Diagnosed and reversed a sharp retention and revenue decline following a major game-rebalancing update.
Publishing Manager
Vertigo Games America
Jul 2016 - Jun 2018 (1 year 11 months)
Owned live-ops strategy across five free-to-play games within a broader publishing portal with 13M+ registered users. Took a web store from 0-to-1, increasing launch-day sales by 100%+ and sustaining a 35% increase in average MRR.
Education
Degrees, certifications, and relevant coursework
Simon Fraser University
Bachelor of Arts, Interactive Arts and Technology
Bachelor of Arts in Interactive Arts and Technology from Simon Fraser University.
Availability
Location
Authorized to work in
Salary expectations
Job categories
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