At Joy Way, I took consumer games from concept through release and post-launch, including STRIDE, STRIDE: Fates, Stack, Dead Hook, and Catana: Red Flowers. I designed progression, reward, and difficulty systems, and shipped STRIDE’s post-launch 10-player multiplayer update with five modes.
I owned features from requirements through delivery and used telemetry, SQL, and user testing to understand player behavior and inform recommendations to the CEO. I also validated concepts with quick prototypes and brought AI tools into the team’s prototyping and documentation workflow.

