Stylianos Maimaris
@stylianosmaimaris
Software engineer shaping gameplay, AI, UI, networking, and VR with C++ and C#.
What I'm looking for
I’m a game software engineer with nearly five years at Wargaming, focused on strategy, vehicle-combat, and VR titles. I build across engines (C++/C# in Unreal Engine 5, Godot 4, Unity, and a native in-house engine), covering gameplay, AI, UI, networking, and performance.
At Wargaming, I led a mid-project UE5 to Godot 4 migration, rebuilding lobby and meta UI in six weeks. I also drove a ground-up UI rebuild on a custom CommonUI framework with automatic data binding, and rewrote the user data sync system as a game state machine with full offline and multi-device support (including conflict resolution).
I care about scalable systems and iteration speed: I made the weapon stack data-driven so new archetypes ship without new code, and I implemented mod support with an in-game mod store using ZIP packages, manifests, and trust tiers. I’ve also shipped VR content (Quest 2) and built a Python-to-UE5 bridge and command API to evaluate ML agents against game AI.
Experience
Work history, roles, and key accomplishments
Software Engineer
Wargaming Nicosia
Mar 2023 - Present (3 years 5 months)
Led and executed a mid-project migration from Unreal Engine 5 to Godot 4, including rebuilding lobby and meta UI. Delivered gameplay and systems work across networking, offline/multi-device sync, data-driven weapon content, modding support, and VR title features.
Junior Software Engineer
Wargaming Nicosia
Sep 2021 - Mar 2023 (1 year 6 months)
Prototyped physics-based ship movement and replication in Unity and drove the port to Unreal Engine 5. Built mobile combat/progression gameplay, set up build/release pipelines, and developed tooling via a custom C++ lexer/parser and AST-driven code generator.
Education
Degrees, certifications, and relevant coursework
University of Warwick
Bachelor of Science (Honours), Computer Science
2018 - 2021
Grade: First Class
Earned a First Class BSc Computer Science (Hons). Thesis focused on a 2D educational puzzle-adventure game built in Unity.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
itch.io/seweria-nachos-taleJob categories
Skills
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