At Strikerz, I tested functional, regression, and release cycles for a realistic football simulator built with Unreal Engine 5. I worked on gameplay systems including animations, physics, environment interaction, and multiplayer features.
At UBIX.Network, I led QA processes and implemented UI and API automation frameworks using Java and Selenium. I also performed performance testing on a Salesforce-based payment platform and used SOQL to verify object synchronization.
At iTechArt Group, I tested games on Android and iOS devices, documented test cases in TestRail, and tested backend services. Across my roles, I’ve worked in manual and automation testing for web, mobile, API, gaming, and iGaming products.

