At CXR/ Kinemeric Inc, I worked on Unity projects combining LLM models, OpenAI APIs, and AR/MR applications. I developed VR simulation training experiences using Unity XR Interaction Toolkit for Oculus and HTC Vive devices.
At Harman by samsung, I developed AI-driven solutions at Samsung R&D, integrating Unity with machine learning models and building custom Unity Editor tools. I also created 3D meshes in Blender and automated blendshape workflows with Python.
At Visionkrid Studio Pvt Ltd, I integrated Niantic’s ARDK, runtime model import, and dynamic level loading in Unity. I also implemented Firebase features and cross-platform support with Unity and Flutter for Android and iOS gameplay.
I’ve contributed to game and XR projects including Shargadh: The First Blood, Space Guardian, and Melderverse. Through HowToGameDev and academic mentoring, I share what I’ve learned about game development.

