I've built cross-platform Unity games and AR/VR applications for enterprise clients at VMS Techs, including HP's AI Laptop VR Campaign for Oculus Quest 3. I delivered a space-themed product walkthrough with interactive hotspots and optimized rendering.
At MakeAR.ai, I delivered KÉRASTASE PARIS's 8thWall WebAR campaign and more than five client-facing WebAR experiences. I built cross-browser pipelines using 8thWall, A-Frame, and Three.js for iOS and Android, including face tracking, world tracking, and spatial audio.
I also develop original games through ItsAGame Studio, from the Google Play business simulator Arcade Sim to the psychological horror game Rajjo. My gameplay work includes NavMesh-based AI, branching puzzles, inventory systems, NPC behavior, physics, and progression systems.
I've shipped and developed for Android, iOS, WebGL, Oculus Quest, OpenXR, and Windows. I focus on gameplay systems, AI, performance optimization, and immersive experiences that work across platforms.

