At Feast Software, I’m architecting industrial VR training applications for Meta Quest using XR Interaction Toolkit and OpenXR. I designed an accident investigation simulation with evidence collection, investigation tracking, and a quiz-based conclusion flow.
I also built a VR room viewer for real estate, where buyers can explore flats through teleportation and swap furniture in real time. I work with instructional design and client teams to map simulation mechanics to vocational learning outcomes.
At Improvement Interactive, I engineered real-time simulation environments with procedural terrain and dynamic road networks. I also migrated asset loading to Unity Addressables with UniTask async patterns to improve loading times and runtime performance.
At Eventcombo, I led development of a WebGL social metaverse where users could explore a virtual city, attend events, chat, and play games. Earlier, at Cusmat Technologies, I developed Android AR training applications and VR safety and equipment simulations for manufacturing clients.

