I'm currently creating and refining lighting for Unreal Engine environments and cinematic sequences at Pixel Zoo, balancing visual direction, atmosphere, storytelling, and real-time performance.
Across freelance game work, I've designed immersive environments, built level layouts and greybox spaces, and used set dressing, lighting, and atmosphere to support player flow and gameplay readability. I also develop cinematic sequences, cameras, and supporting level design concepts.
As a Freelance 3D / Unreal Engine Artist, I delivered real-time environment and hard-surface assets from initial brief through final output, including PBR materials, look development, animation, lighting, and renders.
Previously at Populous, I created large-scale architectural visualisations and detailed 3D environments, leading lighting, asset creation, environment assembly, and visual development in Unreal Engine.
