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Todor Vladev

@todorvladev

I build immersive Unreal Engine environments, lighting, and cinematic sequences that support gameplay and storytelling.

Australia
Message

I'm currently creating and refining lighting for Unreal Engine environments and cinematic sequences at Pixel Zoo, balancing visual direction, atmosphere, storytelling, and real-time performance.

Across freelance game work, I've designed immersive environments, built level layouts and greybox spaces, and used set dressing, lighting, and atmosphere to support player flow and gameplay readability. I also develop cinematic sequences, cameras, and supporting level design concepts.

As a Freelance 3D / Unreal Engine Artist, I delivered real-time environment and hard-surface assets from initial brief through final output, including PBR materials, look development, animation, lighting, and renders.

Previously at Populous, I created large-scale architectural visualisations and detailed 3D environments, leading lighting, asset creation, environment assembly, and visual development in Unreal Engine.

Experience

Work history, roles, and key accomplishments

PZ
Current

Unreal Engine Generalist/Lighting

Pixel Zoo

Apr 2026 - Present (4 months)

Create and refine lighting for Unreal Engine environments and cinematic sequences. Develop lighting setups that support visual direction, atmosphere, mood and storytelling, and set up cameras and compose shots directly within Unreal Engine.

Education

Degrees, certifications, and relevant coursework

ST

Southbank Institute of Technology

Diploma, Interactive Digital Media

2011 - 2013

Diploma of Interactive Digital Media in Games.

Tech stack

Software and tools used professionally

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