At Treehouse Digital, I created character, environment, and scanned assets, primarily for the feature film Rogue Trooper. I also developed and maintained custom character pipelines, including rigging solutions, and contributed to Unreal Engine production work.
I onboarded and trained team members, led their day-to-day work, and mentored artists through regular 1:1s. My earlier work at Dorset Creative, Interreg, and the Orthopaedic Research Institute included assets for film, VR, architectural visualisation, museum installations, and medical training.
As a freelance 3D Artist, I deliver characters, grooms, organic sculptures, and hard-surface assets for film and architectural-visualisation clients, taking assets from sculpt through engine-ready handover. I build optimised assets for Unreal Engine and Unity, and explore AI-assisted workflows as production aids.

