Chamindu Lalingana
@chamindulalingana
Results-driven game developer with 4+ years of Unreal Engine experience.
What I'm looking for
I am a results-driven game developer with over four years of hands-on experience specializing in Unreal Engine. My expertise spans gameplay programming, level design, and virtual reality applications, allowing me to create immersive experiences that captivate users. I am proud to have won the 2022 GDHT Game Development Competition, which showcases my commitment to excellence in game design.
Throughout my career, I have developed a strong foundation in software engineering and mathematics, enabling me to tackle complex problems and innovate within the interactive entertainment and simulation sectors. Currently, I am working as a Senior Game Programmer at Afterglow Interactive, where I am developing a first-person title for PC and consoles, optimizing gameplay systems, and designing engaging user interfaces.
As an indie game developer, I dedicate my free time to working on various projects, including a farming simulator and a horror game, both utilizing Unreal Engine's powerful capabilities. My passion for game development drives me to continuously learn and adapt, ensuring that I remain at the forefront of industry trends and technologies.
Experience
Work history, roles, and key accomplishments
Senior Game Programmer
Afterglow Interactive
Mar 2025 - Present (3 months)
Developed a first-person title using Unreal Engine 5 for PC and consoles. Designed and optimized the gameplay system code for the player character and developed the player combat system.
Indie Game Developer
Isolate Studios
Jan 2021 - Present (4 years 5 months)
Working on a farming simulator and a horror game simultaneously as an indie developer using Unreal Engine 5. Developed MEND, a third-person platformer game for the GDHT game development competition 2022, achieving first place.
Senior Game Designer
Atlas Labs
Feb 2023 - Mar 2025 (2 years 1 month)
Provided technical leadership and mentored a cross-disciplinary team. Designed and developed Project EOS, a first-person shooter game, and developed Virtual Reality applications for diverse clients.
Visiting Lecturer
NSBM Green University
Nov 2023 - Feb 2025 (1 year 3 months)
Delivered guest lectures on advanced gameplay programming techniques and mentored students on portfolio development. Conducted workshops on Unreal Engine 5, showcasing real-world applications and techniques.
Associate Game Developer
Atlas Labs
Feb 2022 - Feb 2023 (1 year)
Developed multiple interactive applications for architectural and visualization space with Unreal Engine. Done all the level designing, lighting, UI designing, and programming for these projects.
Associate Software Engineer
Eutech Cybernetic
Jun 2021 - Jan 2022 (7 months)
Contributed to developing frontend and backend for an e-commerce website using TypeScript, React, Node.js, and MongoDB. Developed features for an in-house application using C#, .NET Core, and SQL.
Education
Degrees, certifications, and relevant coursework
Curtin University
Bachelor of Engineering (Hons), Electronic and Computer Engineering
2017 - 2020
Completed a Bachelor of Engineering with Honours in Electronic and Computer Engineering. Studied core concepts in electronics, computing, and software development.
Availability
Location
Authorized to work in
Job categories
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