As a freelance 3D Character Artist and 3D Modeler, I create characters, creatures, collectibles, statues, and game-ready assets for international clients. I take work from concepts and references through sculpting, modeling, retopology, UV mapping, and texturing.
For an Independent Horror Game for a Canadian client, I worked on modeling, retopology, UV mapping, texturing, and character rigging for an unreleased title.
On The Blue City, I worked on high-poly to low-poly character modeling, retopology, UV mapping, and texturing for a game production pipeline.
I'm also working on an Independent Game in Development, modeling and preparing main characters and game assets through retopology and UV mapping. My work spans game-ready production and preparation of characters, miniatures, statues, and collectibles for resin and FDM printing.

