
Lucas Marques
@lucasmarques1
3D Character Artist at SLG, creating semi-realistic game-ready characters within a 25K polygon budget.
What I'm looking for
At SLG, I designed and modeled semi-realistic, game-ready 3D characters within a 25K polygon budget. I applied retopology and optimization techniques to align assets with the game's stylized art direction.
At PHYREXI, I developed game-ready characters from concept art and managed the character pipeline from high-poly sculpt to final delivery. I’ve also created hand-painted characters and environment assets for Roamer Games’ mobile title Bitcoin Civ Royal.
Experience
Work history, roles, and key accomplishments
3D Character Artist
SLG
Jan 2025 - Present (1 year 10 months)
Designed and modeled game-ready semi-realistic 3D characters within a 25k polygon budget, ensuring consistent visual language across the project. Applied retopology and optimization techniques to deliver assets aligned with the game's stylized art direction.
3D Character Artist
Phyrexi
Jan 2024 - Jan 2025 (1 year)
Developed game-ready 3D characters from concept art, translating 2D designs into high-fidelity models that preserved the game's dark visual aesthetic. Managed the full character pipeline from high-poly sculpt to final delivery, ensuring polygon count and material usage met performance requirements.
3D Artist
Roamer Games
Jan 2023 - Jan 2024 (1 year)
Created characters and environment assets using hand-painted texturing techniques. Optimized assets for mobile platform performance while maintaining alignment with the project's stylized artistic direction.
3D Artist
Los Monos Hermanos
Contributed 3D character and asset production for a published Steam title. Delivered stylized game-ready assets aligned with the game's colorful and playful art direction.
Education
Degrees, certifications, and relevant coursework
Savage Art Academy
Masterclass, Character Creation for Game Development
2024 - 2024
Masterclass in character creation for game development, completed from September to December 2024.
Gilberto Magno
Workshop, Characters for Games
2023 - 2024
Workshop on characters for games, completed from July 2023 to May 2024.
ICS
Course, 3D Modeling for Collectibles
2022 - 2022
Course on 3D modeling for collectibles, completed from January to June 2022.
ICS
Course, Character Modeling for Games
2021 - 2021
Course on character modeling for games covering the full production pipeline, completed from June to December 2021.
SAGA
Diploma, Digital Arts
2018 - 2021
Studied digital arts including video editing, illustration, and 3D modeling from 2018 to 2021.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
artstation.com/markz3dSalary expectations
Social media
Job categories
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