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Gabriel Enrique Ferrer ColinaGC
Open to opportunities

Gabriel Enrique Ferrer Colina

@gabrielenriqueferrer

3D/2D game artist and designer delivering polished assets and production support.

Chile
Message

What I'm looking for

I seek roles where I produce high-quality game assets and support production—collaborative studios, VR/AR or indie projects, opportunities for technical growth and cross-disciplinary impact.

I am a 3D and 2D game artist with experience creating full art pipelines for indie and VR titles, from concept to final assets. I led 3D modeling and texturing for a Steam VR game, produced all art for an itch.io release, and delivered realistic 3D models for AR projects while also teaching Blender techniques.

In my current role I combine R&D, art, QA and production assistance—researching AI and safety topics, building levels and animations, preparing VR assets, and supporting studio logistics and video production. I work fluently in Spanish and English and prioritize quality, reliability, and clear cross-discipline collaboration.

Experience

Work history, roles, and key accomplishments

GA
Current

Production Assistant & QA Analyst

Gamelogic

Jan 2024 - Present (2 years)

Support R&D, art/animation, level design, QA and video production for VR software projects, conducting research on AI and industrial safety while managing logistics and studio operations since 2024.

VI

3D Assets Designer

VicoViz

Jan 2023 - Dec 2023 (11 months)

Produced realistic 3D models of household appliances for an AR developer, focusing on accuracy, optimized topology and texturing for augmented reality use in 2023.

TF

2D Assets Creator

Terror Laser Force

Jan 2019 - Dec 2019 (11 months)

Created all 2D art for the released game including spaceships, backgrounds, props, effects and animations, delivering cohesive visual assets for distribution on itch.io in 2019.

Education

Degrees, certifications, and relevant coursework

II

IPP Institute

Technical Degree in Digital Animation, Digital Animation

2021 - 2024

Completed a Technical Degree in Digital Animation with coursework and practical training in animation techniques and digital asset creation.

UV

University José María Vargas

Degree in Industrial Design, Industrial Design

2014 - 2016

Completed a Degree in Industrial Design, covering design principles and practical studio work focused on industrial product development.

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Gabriel Enrique Ferrer Colina - Production Assistant & QA Analyst - Gamelogic | Himalayas