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Thomas Miller

@thomasmiller2

Lead 3D artist delivering photoreal, real-time product visualization and scalable configurator pipelines.

United States
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What I'm looking for

I’m looking to lead 3D teams building scalable product visualization and real-time configurator pipelines—partnering with developers and stakeholders to deliver photoreal results, strong QA, and smooth production handoff.

I’m a Lead 3D Artist and 3D Visualization Specialist with 10+ years of experience delivering product visualization, architectural visualization, real-time configurators, photoreal rendering, animation, and interactive 3D production.

I lead artists and set both visual and technical direction—building scalable pipelines and partnering with developers, designers, engineers, and stakeholders to deliver complex visual systems that hold up from asset creation through production handoff.

Recently, I’ve focused on configurable product experiences for marine brands, including 2D and 3D builders, real-time asset systems, option logic, quality assurance, production handoff, and AI-assisted workflows (including ComfyUI automation for image generation and production tasks).

Before that, I delivered photoreal architectural renderings and animations for client presentations, produced Dyson product visualization stills and animations across marketing formats, and converted CAD data into optimized real-time GLB/glTF assets for web, Unreal Engine, and VR. I started as an architectural photographer and photo editor, and I bring that strong eye for photography, post-production, and rendering into every pipeline I build.

Experience

Work history, roles, and key accomplishments

DY

Senior 3D Designer

Dyson

Nov 2022 - Oct 2023 (11 months)

Created product visualization stills and animations for Dyson hair care products across multiple colorways and social media formats. Produced shop-in-shop display concepts and improved internal 3D model catalogs while training the design team on 3ds Max and V-Ray workflows.

DC

Senior CG Artist / 3D Artist

Dentsu Creative

Oct 2020 - Apr 2023 (2 years 6 months)

Retopologized and modeled General Motors vehicle parts from CAD data for Unreal Engine, web-based, and real-time interactive experiences. Converted assets into optimized low-poly GLB/glTF models with production-ready textures and supported real-time web and VR experiences through CAD cleanup and production handoff.

II

3D Architectural Visualization Artist

Image Fiction, Inc.

Aug 2014 - Nov 2022 (8 years 3 months)

Produced architectural visualization for commercial real estate, retail, office, hospitality, and built-environment projects. Worked from architectural photography into compositing and full 3D modeling and rendering, including matching camera perspectives, compositing 3D buildings into location photography, and finalizing marketing imagery.

CC

Sports and Marketing Photographer

Chicago Fire Soccer Club

Jan 2013 - Jan 2014 (1 year)

Captured sports, marketing, event, and campaign photography for the creative department and edited and organized photo assets. Supported small graphic, web, and product photography assignments.

Education

Degrees, certifications, and relevant coursework

ME

Melies

Intro to ArchViz, V-Ray Complete, AutoCAD, Architectural Visualization

2017 - 2017

Completed Intro to ArchViz, V-Ray Complete, and AutoCAD training in 2017 through Melies.

IA

Illinois Institute of Art

Bachelor of Fine Arts, Digital Photography

2010 - 2013

Earned a Bachelor of Fine Arts in Digital Photography from the Illinois Institute of Art (2010–2013).

CG

CGMA

Intro to Maya, 3D Animation (Maya)

Completed Intro to Maya through CGMA.

ME

Melies

Mastering UVW Mapping (3ds Max 2018), UVW Mapping

2018 - 2018

Completed 3ds Max 2018: Mastering UVW Mapping training in 2018 through Melies.

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