At Erz Game, I’m architecting and developing a real-time MMO server from scratch, designed to support thousands of concurrent players at approximately 10 ms latency. I’ve implemented gameplay systems including flood-fill territory calculation and Conflict-Based Search for multi-agent pathfinding.
I also designed a custom binary network serialization format and implemented WebSocket communication and authentication for the MMO. The work combines server architecture with gameplay logic, networking, and scalability decisions.
At Bujetor, I contributed to the architecture of an AI-powered FoodTech platform and developed Python services and APIs in a microservices environment. I built an authorization service, developed analytics and data-storage services integrating with Google BigQuery, and connected backend services with ML/AI models.
Across earlier roles, I developed backends for FinTech payments, conversational AI, data-science tooling, AdTech, and other products. My work has included a Redis-to-Kafka messaging migration, AWS Lambda integrations, and secure data-gathering tools.

