At player1games, I own end-to-end game design and monetization structure for two upcoming strategy games, and led production roadmapping and metrics analysis for live titles including Potion Pop and Monkey Swingers. I design from the feeling a game should create, then shape the mechanics, economy, and LiveOps around it.
At Playco, I managed products from concept through LiveOps across multiple titles, ran pricing experiments that improved ARPDAU and ARR, and created BuruBuru Dobutsu, which reached 1M+ installs and 250K DAU. At Interior Logic Group, Inc., I led a 3D Visualizer and VR home visualisation product that drove millions in incremental upgrade revenue.

