At YSECIT Software, I owned product roadmaps for Virtual Sports, Live Casino, and Slot products across web, POS, and land-based platforms. I partnered with business stakeholders, engineering, and QA to define requirements and prioritize the backlog.
I defined engagement loops, progression systems, and monetization features, using product analytics to improve player engagement and long-term retention. I also authored Game Design Documents, functional specifications, user flows, and acceptance criteria for engineering teams.
As an Independent Product & Game Design Consultant, I advised early-stage studios on product strategy, feature roadmaps, and go-to-market prioritization for interactive entertainment products. I delivered product documentation, competitive analysis, and monetization recommendations for client engagements.
Earlier, I worked on mobile and console games including Insane Eagle, Bow Hunter, and Real Steel WRB. My work included defining product requirements and UX flows, running usability testing, and iterating features based on player behavior data.

