SamWam User
@samwamuser
Roblox gameplay engineer building immersive systems with Lua/Luau, UI, and player-focused iteration.
What I'm looking for
I’m a Roblox gameplay engineer with 1 year of significant game development experience, plus 6+ years building games independently. I use Roblox Studio to deliver character controllers, camera systems, creature behavior, motion/animation, and UI layouts that work across PC, Mobile, and Consoles.
I also bring broader technical range—Godot (GDscript), Java (including Minecraft plugins via IntelliJ IDEA + Gradle), and SQL/SQLite for gameplay data. In both production and volunteer work, I improve player experience through playtesting, hot/cold fixes, JIRA workflow upgrades, and fast feedback loops with communities and teams.
Experience
Work history, roles, and key accomplishments
Upskill Lecture
UpSkill Community
Nov 2025 - Present (8 months)
Served as a monthly lecturer for Lua programming and delivered Roblox Studio game instruction for Handbound: Tales of Growth.
Gameplay Engineer
King's College Alicante
Nov 2024 - Present (1 year 8 months)
Gameplay Engineer at King's College Alicante.
Junior Unity Programmer
Sparket Developer Network
Oct 2024 - Present (1 year 9 months)
Volunteered as a Junior Unity Programmer for Sparket Developer Network.
Lead Technical QA
Credenzio Studios
Dec 2024 - May 2025 (5 months)
Collaborated with a remote cross-disciplinary team to release Slayers Unleashed II and conducted testing, troubleshooting, and issue investigations for multi-platform beta releases. Improved Jira workflow processes and analyzed player onboarding issues for usability improvements.
Technical QA Lead
Monarch Indie Game Academy
Dec 2025 - Present (7 months)
Recruited as the Technical QA lead for a volunteer Ludum Dare Mega Jam project for Monarch Indie Game Academy (IGA).
Lead Gameplay Engineer
Monarch Indie Game Academy
Oct 2024 - Present (1 year 9 months)
Volunteered as a Lead Gameplay Engineer for Monarch Indie Game Academy (IGA), creating and designing an unannounced title in Godot for Ludum Dare.
Founder
Sparket GameDev
Jul 2021 - Present (5 years)
Founded a UK-based Sparket GameDev studio for Roblox game development and published 4 Roblox portfolio games to public alpha. Implemented physics-based gameplay systems and designed an inventory & journal system using Viewport Frames, while managing a Discord community and planning sprints/backlog refinement.
Education
Degrees, certifications, and relevant coursework
King's College Alicante
IGCSE, Mathematics and Physics
2024 -
Studied IGCSE Mathematics and Physics at King's College Alicante.
Availability
Location
Authorized to work in
Job categories
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