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George Britton

@georgebritton

Senior Unreal Engine programmer delivering gameplay systems, real-time tech, and tooling across studios.

United Kingdom
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What I'm looking for

I’m looking for a role where I can own gameplay/world systems, build reusable UE/C++ tooling, and collaborate across studios. I want to apply real-time systems and AI/procedural generation, while mentoring teammates to raise code quality.

I’m a Senior Unreal Engine Programmer with AAA and indie UE5 experience, focused on delivering gameplay systems that perform reliably and integrate cleanly in cross-studio environments. I bring a strong foundation in C++ and real-time systems, and I’m especially drawn to building the tooling and reusable patterns that help teams move faster.

In my current role, I own gameplay and world subsystems, lead advanced programming and real-time systems modules, and help align cross-studio workflows around performance and standards. I mentor programmers and designers—improving onboarding and code quality—while contributing to architectural decisions for scalability and maintainability.

I also enjoy applied research and experimentation, including AI and procedural generation. Previously, I authored gameplay and backend subsystems using UE4 with C++ and Blueprints, architected spatial audio and online multiplayer, and maintained gameplay features in close communication with clients to preserve design intent. I’ve integrated iOS and Android platform services (including Game Center and Google Play APIs), and I built systems like procedural generation for endless-runner gameplay.

Beyond games, I’ve contributed to cybersecurity and safe operating practices: I authored bespoke guidance on data security, led clients through common attack vectors, and helped teams implement updated design specifications. I’m an Epic Games Unreal Authorised Instructor and a Fellow of the Higher Education Academy, and I’ve taught and conducted research in game AI and procedural generation—bringing a clear, mentorship-first approach to technical leadership.

Experience

Work history, roles, and key accomplishments

Double Eleven logoDE
Current

Senior Programmer

Double Eleven

Jan 2024 - Present (2 years 6 months)

Senior Programmer at Double Eleven working on Minecraft Dungeons II.

RI

Programmer

Rippla

Jan 2021 - Jan 2022 (1 year)

Programmer at Rippla on The Empty Universe.

BS

Cybersecurity Consultant

Brit Stops

Jan 2021 - Present (5 years 6 months)

Cybersecurity Consultant advising on data security practices and guiding clients through common attack vectors.

Education

Degrees, certifications, and relevant coursework

University of East Anglia logoUA

University of East Anglia

MSc Advanced Computing Science, Advanced Computing Science

2020 - 2021

Completed an MSc in Advanced Computing Science at the University of East Anglia. Conducted novel research into game AI and procedural generation using C++.

Norwich University of the Arts logoNA

Norwich University of the Arts

Fellow of the Higher Education Academy (FHEA), Higher Education Teaching

2022 -

Awarded Fellow of the Higher Education Academy (FHEA) through Norwich University of the Arts in 2022. Recognized for higher-education teaching and professional practice.

Epic Games logoEG

Epic Games

Unreal Authorised Instructor, Unreal Engine Instruction

2023 -

Grade: Distinction

Earned Unreal Authorised Instructor accreditation from Epic Games, demonstrating proficiency in Unreal Engine and the ability to teach others. Received a Distinction grade for the accreditation.

Norwich University of the Arts logoNA

Norwich University of the Arts

BSc Game Development (Hons), Game Development

2017 - 2020

Grade: First Grade

Completed a BSc Game Development (Hons) at Norwich University of the Arts, graduating with a First Grade. Studied game-development foundations including computer science fundamentals applied to game contexts.

Tech stack

Software and tools used professionally

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