Luke Jeffers
@lukejeffers
Creative game developer specializing in Unreal Engine and gameplay design.
What I'm looking for
I am a highly creative and technically proficient Game Developer with a proven track record of designing and developing engaging gameplay experiences using Unreal Engine. My experience spans freelance and contract roles, where I have successfully collaborated with teams to create high-quality, optimized games. I possess strong skills in C++ and Blueprint scripting, alongside a solid understanding of game development principles and practices.
In my recent projects, I have taken on roles such as Unreal Engine Lead Developer and CTO for a metaverse ecommerce game, where I led the development process and integrated backend GraphQL API endpoints. My passion for game design is complemented by my ability to create and deliver educational content through published courses on platforms like Live education ecosystem and Udemy, showcasing my commitment to sharing knowledge and fostering growth in the gaming community.
As I seek to leverage my skills and experience, I am eager to contribute to the success of an innovative game development team. I thrive in collaborative environments and am dedicated to solving complex problems while pushing the boundaries of what is possible in game development.
Experience
Work history, roles, and key accomplishments
Part-time Unreal Engine Developer
A Shadow's Trail
Contributed to the UX implementation using Blueprint scripting for the game 'A Shadow's Trail'. Focused on enhancing user experience within the game's framework.
Unreal VR User Experience Developer
Thrill Digital
Responsible for piecing together the UX with PHP and Blueprint scripting for a VR project. Covered scene setup using provided assets, targeting the Oculus Go platform.
Unreal Engine Lead Developer & CTO
Start-up Company
Led Unreal Engine development for a metaverse e-commerce game, collaborating with designers and developers. Implemented UX using Blueprint scripting and set up scenes with provided assets. Integrated backend GraphQL API endpoints to ensure seamless data flow.
Game Designer / Developer
Freelance Project
Designed and developed an RPG game in Unreal Engine, including character modeling, rigging, and animation. Implemented network replication and in-game gameplay scripting using Blueprint and C++.
Assistant Game Designer / Developer
Freelance Project
Assisted with various game mechanics, debugging, and research for a co-op sci-fi space game. Contributed to the overall development process and problem-solving.
Education
Degrees, certifications, and relevant coursework
University of Wolverhampton
Bachelor of Art, Computer Games Design
Grade: Second Class First Division
Graduated with honours, second class first division.
Birmingham Metropolitan College
BTEC National Diploma, Games Development
Grade: Distinction, Distinction, Merit
Achieved Distinction, Distinction, Merit in Games Development at Level 2 & 3.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
Skills
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