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Jesús SánchezJS
Open to opportunities

Jesús Sánchez

@jesus

I design product systems, progression, and experiences that improve player understanding, retention, and revenue.

Spain
Message

At Rovio, I design systems and UI/UX for Angry Birds 2, shaping the first session for more than 3 million installers. My work has improved D1 by 6% and D7 by 3% in A/B tests, while a new fail-state experience with 20 mode-specific variants increased in-app revenue by 7%.

I start with rules, rewards, research, and evidence before screens. I redesigned a core mechanic that players did not understand, and 9 out of 10 playtesters could explain it back.

Previously at Socialpoint (Zynga), I turned Top Troops!' game modes into a navigable world map and owned a design system that reduced build time by roughly 40%. I also introduced Figma at the company and mentored a design intern from briefs through shipped work.

I've also been the only designer at YEGO Urban Mobility, rebuilding the rider journey to increase completed bookings by 20%, and founded Sayperk, a perk marketplace validated through 12 HR interviews. I build in Figma, Unity, and Webflow, and care about the hidden details that make products feel considered.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

EX

ExperienceHaus

Capstone, Service Design

2023 - 2024

Capstone project with Queen Mary University of London, designing a 50-level reward system inside a mobility app.

Tech stack

Software and tools used professionally

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