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Gorka GarcíaGG
Open to opportunities

Gorka García

@gorkagarca

I design navigable, systemic game levels and gameplay for shipped AA titles.

Spain
Message

What I'm looking for

I'm looking to design and ship engaging game experiences where I can own level flow, player navigation and systemic gameplay while collaborating closely with art and engineering.

I've led level design on Transformers: EarthSpark – Expedition at Tessera Studios, shaping the overall map structure and level design direction for the shipped action-adventure title. I also designed four levels for Star Trek: Prodigy – Supernova, including puzzles and player-navigation systems in Unreal Engine 4.

Across console, PC, mobile and VR projects, I turn greyboxes into polished playable spaces using Unreal Blueprints, Unity and production-ready documentation. I work closely with art and engineering on level flow, environmental storytelling, optimization and gameplay implementation.

Experience

Work history, roles, and key accomplishments

TG

Game Designer / Lighting Artist

Tenjet Games

Feb 2018 - Jan 2019 (11 months)

Level Designer and Lighting Artist on Khlon: No Return for PS4. Designed gameplay mechanics and level logic using Unreal Blueprints and created lighting setups supporting environmental storytelling and horror pacing.

Education

Degrees, certifications, and relevant coursework

UT

U-tad

Master, Game Design and Interactive Media

Master in Game Design and Interactive Media from U-tad, graduated in June 2018.

UT

U-tad

Higher Vocational Training, 3D Animation & Interactive Environments

Higher Vocational Training in 3D Animation & Interactive Environments from U-tad, graduated in June 2017.

Tech stack

Software and tools used professionally

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