
Gorka García
@gorkagarca
I design navigable, systemic game levels and gameplay for shipped AA titles.
What I'm looking for
I've led level design on Transformers: EarthSpark – Expedition at Tessera Studios, shaping the overall map structure and level design direction for the shipped action-adventure title. I also designed four levels for Star Trek: Prodigy – Supernova, including puzzles and player-navigation systems in Unreal Engine 4.
Across console, PC, mobile and VR projects, I turn greyboxes into polished playable spaces using Unreal Blueprints, Unity and production-ready documentation. I work closely with art and engineering on level flow, environmental storytelling, optimization and gameplay implementation.
Experience
Work history, roles, and key accomplishments
Game Designer / Level Designer
Tessera Studios
Nov 2021 - Jan 2026 (4 years 2 months)
Primary Level Designer on Transformers: EarthSpark – Expedition and Star Trek: Prodigy – Supernova, responsible for map structure, puzzle design, and player navigation. Scripted gameplay logic in Unreal Blueprints and managed bug fixing and polish pipelines.
Junior Game Designer
Starloop Studios
Jul 2020 - Oct 2021 (1 year 3 months)
Sole Game Designer across 4 mobile projects for Android and iOS, including Lingo ¡Haz palabras!. Designed and prototyped levels in Unity and coordinated cross-functional teams under Agile methodologies.
Level Designer / Lighting Artist
Berlin:by Ten
Feb 2019 - Jul 2020 (1 year 5 months)
Designed and implemented baked and dynamic lighting setups in UE4, building a cohesive stylized visual identity. Managed the full post-process pipeline and optimized lightmaps and shadow casting for PlayStation 4.
Game Designer / Lighting Artist
Tenjet Games
Feb 2018 - Jan 2019 (11 months)
Level Designer and Lighting Artist on Khlon: No Return for PS4. Designed gameplay mechanics and level logic using Unreal Blueprints and created lighting setups supporting environmental storytelling and horror pacing.
Project Lead & 3D Artist
Max Valley
Dec 2017 - Apr 2018 (4 months)
Led a 6-person team developing VR roller coaster experiences for international theme park attractions using Unity and Oculus Rift. Built and dressed VR environments while managing 3D and VFX asset pipelines.
Education
Degrees, certifications, and relevant coursework
U-tad
Master, Game Design and Interactive Media
Master in Game Design and Interactive Media from U-tad, graduated in June 2018.
U-tad
Higher Vocational Training, 3D Animation & Interactive Environments
Higher Vocational Training in 3D Animation & Interactive Environments from U-tad, graduated in June 2017.
Availability
Location
Authorized to work in
Website
gorkagarcia.devJob categories
Skills
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