At Artstash, I lead artists creating marketing art and live-service content for mobile and AAA games, including campaigns for Warner Bros., 2K Interactive, Blizzard, and Voodoo Games. I also built and optimized remote-first, AI-enabled workflows to support consistent quality and on-schedule delivery.
At Pole To Win International, I helped establish brand identities with 30 global studios, grew an art team of 40+ artists, and led launches of six game projects. My work spans art direction, game UI/UX, visual storytelling, and production pipelines, with experience across studios including Riot, EA, Disney, and Rovio.

