At Redline Games, I lead art direction and creative production for mobile puzzle games, from visual exploration through final Unity implementation. I translate gameplay requirements, market research, and publisher feedback into visual direction, and maintained CPI cost under 2.5 USD by integrating visuals based on user demands and understanding.
I manage and mentor a team of four artists, setting visual direction and quality standards while planning production across multiple projects. I also work with developers on Unity implementation, technical art, shaders, VFX, optimization, and polish.
At Kwalee Pvt. Ltd, I contributed to the visual development and production of 83 hypercasual and hybrid-casual prototypes. I worked with designers on visual direction informed by market research and gameplay requirements, and developed technical-art solutions using Shader Graph, ShaderLab, and HLSL.
Earlier, I created 2D and 3D game assets, animation, VFX, and UI artwork at Webzool Creative Inc., and optimized visual content for interactive experiences at Voxeltek Pvt. Ltd. My work has also included game-ready assets and PBR materials for the PC/Console title Mukti at Underdogs Gaming Pvt. Ltd.

