At GameHive Studio, I defined technical vision, implementation roadmaps, and multi-platform release strategies for high-performance mobile games. I architected monetization, analytics, and player-retention systems for live titles.
At Gaminators Group, I led complete game projects from concept through App Store and Google Play launch, and streamlined delivery cycles by 30%. I also established code review processes and reusable framework libraries.
On Jackaroo Go!, I contributed to gameplay systems, tutorials, notification infrastructure, and analytics, and built four production tools in the Unity Editor. Across my work, I’ve contributed to 15+ published mobile games with 100M+ combined downloads, and reduced game load times by 40% through asset optimization and memory management.

