At jujuArtz, I create detailed hard-surface and mechanical assets, focusing on accurate geometry, materials, and realistic presentation. I also produce product-focused animations of vehicles and mechanical assemblies.
I prepare and optimize assets for Blender, Unity, and Unreal Engine workflows, balancing visual fidelity with performance and cross-platform compatibility. My commissioned work includes handling client requirements, revisions, and licensing.
At AXA Philippines, I built Python analytics tools with DuckDB and Plotly, and developed an LLM-powered query feature using REST-based services and a web frontend. I also provided 3D models for assets used in the ED2 sequence of Mayonaka Heart Tune.

