Nan Gacita
@nangacita
3D artist and graphic designer skilled in modeling, texturing, and CAD.
What I'm looking for
I am a 3D artist and graphic designer with a Bachelor of Science in Computer Science and hands-on experience producing high-quality 3D assets, textures, and animations for games, VR/AR projects, and multimedia. I combine strong visual design skills with technical knowledge of CAD and multiple game engines to deliver polished, optimized assets.
My background includes roles as a Graphic Artist, Office Staff working with CAD for building designs, and a 3D Artist where I optimized models for Unity and Unreal Engine, used Substance Painter and Photoshop for PBR workflows, and produced lighting and rendering with Cycles, Arnold, and V-Ray.
I work well with art directors, developers, and clients to meet creative vision and technical requirements, and I bring attention to detail, problem-solving ability, and a willingness to work under time pressure to every project.
Experience
Work history, roles, and key accomplishments
3D Artist
Seaversity Inc.
Nov 2021 - Present (4 years 2 months)
Created and optimized 3D models, textures, and animations for games and VR/AR, applied PBR texturing workflows and produced lighting and renders to meet creative and technical requirements.
Office Staff
H.R.D Singapore Pte. Ltd.
Oct 2019 - Mar 2020 (5 months)
Prepared architectural drawings and detailed building designs using CAD, completed project documentation (sites, specs, elevations) and adapted plans to resolve construction issues.
Graphic Artist
Project DC
Dec 2018 - Apr 2019 (4 months)
Developed concepts, graphics and layouts for shirts, game backgrounds, product illustrations and logos, enhanced low-quality images, and coordinated with printers to meet quality and deadline requirements.
Education
Degrees, certifications, and relevant coursework
Cavite State University - Cavite City Campus
Bachelor of Science, Computer Science
2014 - 2018
Completed a Bachelor of Science in Computer Science at Cavite State University, focusing on programming fundamentals, software tools, and applied computing from June 2014 to June 2018.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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