Through my independent projects, I create hard-surface 3D models of motorcycles, automotive components, aircraft, firearms, and other mechanical objects, with a focus on accurate proportions and clean geometry.
I review 3D assets, renders, and digital content for inconsistencies, technical issues, geometry defects, and alignment with project guidelines. I also interpret references and instructions carefully, then document revisions and provide structured feedback.
I use Blender, Adobe Photoshop, Unreal Engine, and DaVinci Resolve to create, inspect, refine, and present digital content. I hold Google Analytics and Display & Video 360 certifications.

