
Amiel Goco
@amielgoco
3D Environment Artist at Buko Studios™ who co-developed Reach, shipped on PSVR2, Meta Quest and PC.
What I'm looking for
At Buko Studios™, I co-developed Reach, an action-adventure VR game shipped on Meta Quest, PSVR2 and PC. I built game-ready environments in Unreal Engine 5, focusing on set dressing and gameplay readability tuned for VR sightlines.
On Reach, I modeled, textured and optimized modular kits, props and tileable materials within Quest-grade budgets. I worked with art directors, environment artists and level designers from blockout through final polish.
For Frenzies, a free-to-play VR FPS on Meta Quest, I was art lead on hero weapons and took assets from concept handoff to in-engine implementation. I also set up a high-to-low workflow that cut turnaround time and made output more consistent across artists.
At Xctuality, I designed and built 3D environments for AR apps, 360° experiences and Three.js-based websites, and produced photogrammetry assets for real-world environment reconstruction. I also create 3D tutorials and build procedural and workflow systems to reduce manual effort; I'm open to remote contract work with studios in the UK, EU, AU and US.
Experience
Work history, roles, and key accomplishments
Senior 3D Artist
Buko Studios™
Sep 2025 - Present (1 year 2 months)
• Co-developed an unannounced mobile game in Unity with a casino client. Worked on art direction support, asset production, and in-engine integration.
• Created props and environment assets to mobile performance budgets.
Digital Content Creator
GarageFarm.NET Ltd Render Farm
Jan 2025 - Apr 2026 (1 year 3 months)
• Created 3D tutorial videos for the Non-Manifold YouTube channel. Covers Blender, the Substance Suite, and game-ready asset workflows.
• Collaborated closely with the Marketing and SEO teams to test content strategies and feed results back into the company's broader content plan.
Senior 3D Artist
Buko Studios™
Aug 2025 - Oct 2025 (2 months)
Shipped: Wreckin' Raccoon, a VR title set in a diner kitchen for Meta Quest
• Delivered a batch of kitchen props and environment pieces for the diner scene, working directly with the client to match the established art bar.
3D Environment Artist
Buko Studios™
Mar 2024 - Oct 2025 (1 year 7 months)
Shipped: Reach, an action-adventure VR game co-developed with NDreams Elevation (Meta Quest, PSVR2, PC)
• Built game-ready environments in Unreal Engine 5, with a focus on set dressing and gameplay readability tuned for VR sightlines.
• Modeled, textured, and optimized modular kits, props, and tileable materials in Blender, Substance Painter, and Photoshop, keeping everything inside Quest-grade tr
Immersive Artist
Xctuality
Mar 2022 - Sep 2024 (2 years 6 months)
• Designed and built 3D environments in Blender and Unreal Engine for AR apps, 360° experiences, and Three.js-based websites.
• Produced photogrammetry assets using Lightroom and Reality Capture for real-world environment reconstruction.
• Tested new tools and techniques to speed up the team's output. A few of those ended up baked into our standard workflow.
• Worked closely with the Lead Im
Senior 3D Artist
Buko Studios™
Oct 2023 - Feb 2024 (4 months)
Shipped: Frenzies, a free-to-play VR FPS on Meta Quest
• Art lead on hero weapons. Took assets from concept handoff to in-engine implementation in Unreal Engine.
• Set up a high-to-low workflow for the team that cut asset turnaround time and made output more consistent across artists.
• Authored RGBA channel-packed masks in Substance Painter and Photoshop to drive a custom in-engine skin system on
• Made product animations in Blender for a digital store, and handled background removal, watermarking, and other marketing collateral in Photoshop.
• Wrote PowerShell scripts (with some help from ChatGPT) to automate a few of the repetitive file processes. Also handled the WordPress backend for the client's store.
Digital Content Creator
GarageFarm.NET Ltd Render Farm
Aug 2020 - Jun 2022 (1 year 10 months)
• Produced tutorial videos for the GarageFarm.NET Academy YouTube channel and wrote articles for the company blog.
• Co-hosted the CGTalks podcast
Prop Artist
Self-employed
Aug 2020 - Mar 2022 (1 year 7 months)
• Made 100+ furniture and prop assets for a Second Life digital store, handling the full pipeline from reference to marketplace upload.
• Produced game-ready props under CGTrader's Wildcat program
3D Artist
GarageFarm.NET Ltd Render Farm
Aug 2018 - Aug 2020 (2 years)
• Modeled and textured 200+ arch-viz assets for the 3DBee asset library.
• Supported the lead content creator with assets and scenes used in tutorials and marketing material.
Career transition
Career Break
Jan 2016 - Aug 2018 (2 years 7 months)
Worked as Career transition at Career Break.
Worked as Customer Service Representative at Sitel.
Education
Degrees, certifications, and relevant coursework
Udemy
Create Game Assets with Blender and Substance Painter
Mar 2018
De La Salle-College of Saint Benilde
Bachelor of Science in Interactive Entertainment and Multimedia Computing, Game Design
2016 - 2017
La Salle Green Hills
Secondary Education
2003 - 2015
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Social media
Job categories
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