On Co-Drive Chaos, I owned the Unity-side implementation, from gameplay mechanics and UI to multiplayer integration and build preparation. I implemented Photon Fusion multiplayer and Firebase leaderboards, and led the development team through production and Steam release.
I independently designed and developed Ghost Town Seekers, expanding a game jam prototype into a complete Steam release. I implemented its multiplayer systems, gameplay, and UI, then prepared Windows and macOS builds.
At the ARUCAD - Game for Good Project, I implemented assigned gameplay mechanics and built and integrated a grid system, localization system, and NPC-related gameplay systems for an ongoing mobile game. I’ve also developed mobile games including Food Container: Merge and Cook and Pixadoku: Reveal Bricks.

