At Infinite or Bust Games Inc., I'm developing the Unity front end for Chrono CCG, a free-to-play online collectible card game on PC. I'm building its UI, menus, and card gameplay presentation as the game approaches its Steam Early Access launch.
At GoodAI, I worked on AI People, a game powered by LLMs, focusing my prompt engineering efforts on improving communication between the game and the LLM.
At Early Morning Studio, I developed features for Vampire's Fall: Origins and worked on Vendir: Plague of Lies and Champions of Avan. At Dahi Software Co., I focused on fast prototyping and testing and developed 2D and 3D games for Android and iOS; I also work directly with Upwork clients on prototyping and marketing goals.

