At Slash Games, I currently contribute to professional game development and production. At Joygame Publishing, I developed a 3D mobile FPS in Unity and C#, implementing gameplay systems and FSM-based enemy AI.
I optimized mobile performance through object pooling and memory management. In my projects, I also developed an AI-based expense tracking app with React Native, Supabase, and GPT-4o Vision API, and a physics-based mobile puzzle game in Unity.

