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Mazen IssaMI
Open to opportunities

Mazen Issa

@mazenissa

Senior Gameplay Engineer and Shader Programmer focused on high-quality real-time experiences and robust in-engine tools.

France
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What I'm looking for

I’m looking for a team where I can own gameplay and shader work end-to-end, collaborate in an agile culture, and build reliable in-engine tools—so other developers ship faster with high-quality, performance-minded results.

I’m a Senior Gameplay Engineer and Shader Programmer delivering gameplay systems and rendering-focused features with a quality-first mindset. Across my work, I build tools and gameplay logic that empower other developers, from Unreal Blueprint users to Unity teams.

At SNOWCASTL GAMES, I’ve served as a remote Gameplay programmer, working on Unreal C++ gameplay systems for Blueprint users. I delivered a realistic wind effect on grass using a vertex shader and implemented runtime dynamic procedural terrain materials, while also contributing to technical writing and structured development.

Earlier, at DUBIT (Remote), I worked as a Gameplay programmer for years, building UI and game systems, shooter mechanics, and supporting systems like Save/Load and AI. I also contributed with REST API integration, custom state machine work, and team collaboration as part of a modular development approach.

I’ve also led teams as a Principal Programmer at BYON8 and a Team Lead at MICHELIN, including editor scripting, data binding, and C# reflection work in Unity, plus Engineering Software leadership tied to tire simulation. I publish on the Unreal Marketplace as a “Neckkeys” Unreal Marketplace Publisher with multiple products, and I bring deep mathematical foundations from a PhD in linear algebra, mechanics, and FEM.

Experience

Work history, roles, and key accomplishments

DU

Gameplay programmer

Dubit

Sep 2015 - Jul 2020 (4 years 10 months)

Programmed UI and gameplay systems for a Unity-based boomer-shooter starter, including save/load, AI, a custom state machine, shooter mechanics, and powerups. Served as team lead and contributed to mobile development and REST API integrations.

BY

Principal Programmer

Byon8

Sep 2014 - Oct 2015 (1 year 1 month)

Led Unity development focused on responsive mobile UI, including editor scripting and data binding. Supported workflows with REST API integration and C# reflection while serving as a team lead.

MI

Team Lead

Michelin

Sep 2010 - Oct 2014 (4 years 1 month)

Managed engineering software projects as a team lead, focused on tire simulation. Provided project team leadership for simulation-related development.

Education

Degrees, certifications, and relevant coursework

UTT (Université de Technologie de Troyes) logoUT

UTT (Université de Technologie de Troyes)

PhD, Mechanics

2006 - 2010

PhD focused on mechanics, including linear algebra, calculus, partial differential equations, and finite element methods (FEM) using tools such as ABAQUS and Fortran. Research topic covered thermodynamics of large strain in metals.

Tech stack

Software and tools used professionally

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