Simon AMBROISE
@simonambroise
I build secure cloud infrastructure, developer platforms, and full-stack applications for SaaS and game development.
What I'm looking for
I've rebuilt LundiMatin's network into a secure Hub & Spoke architecture and delivered a Golang-based internal developer platform. My infrastructure work spans Proxmox, OVH, AWS, Azure, Kubernetes, vSphere, CI/CD, and configuration management.
Alongside DevOps, I've built large-scale analytics products for La Poste with C#, F#, ASP.NET Core, TypeScript, and Vue.js, including bulk-processing tools and Azure Functions migrations. I also created a custom C++ 3D game engine and am looking to bring my engineering background to a fully remote game development team.
Experience
Work history, roles, and key accomplishments
Senior DevOps / Infrastructure Engineer
LundiMatin
Oct 2023 - Present (2 years 11 months)
Joined larger infrastructure scope post-acquisition, managing Proxmox, OVH Bare Metal, OVH PCC / SNC, AWS, Azure, and Kubernetes. Rebuilt company network to a secure Hub & Spoke model and designed an internal developer tooling platform in Golang.
DevOps Engineer
Uppler
Oct 2018 - Oct 2023 (5 years)
Managed vSphere on-premise infrastructure and migrated to PlatformSH PaaS. Built an internal ASP.NET Core web app to manage environments, with regular on-call duty for SaaS availability.
Fullstack Developer
RiPOSTE Consulting & Services
Jul 2017 - Feb 2023 (5 years 7 months)
Developed full-stack solutions for a large-scale analytics platform for La Poste, including bulk file processing tools and a new application for the CI Premium postal product. Migrated services to serverless using Azure Functions and managed CI/CD via Azure DevOps.
DevOps Engineer
Uppler
Apr 2018 - Oct 2018 (6 months)
Final-year internship with full ownership of infrastructure and DevOps tooling, leading to a part-time contract.
Custom 3D Game Engine
Tekeimyung Keimyung University
Sep 2016 - Jun 2017 (9 months)
Developed a custom 3D game engine from scratch in C++ as part of a Digipen course, covering rendering, ECS, input, audio, and physics. Built a full game on top of the engine for the NTD Project.
Fullstack Developer
Uppler
Apr 2016 - May 2017 (1 year 1 month)
Developed features for Uppler.com using PHP, MySQL, JavaScript, CSS, and Symfony 2/3. Improved admin panel and wrote web scraping scripts in C# and Python.
Mobile Developer
Casino Conseils et Services
Apr 2015 - Jun 2015 (2 months)
Built a cross-platform mobile app from scratch using C# Xamarin and MVVM, communicating via BLE with Raspberry Pi across 16 casinos. Implemented network communication with Windows Services to retrieve backend data and contributed to a rework of the internal CRM program.
Education
Degrees, certifications, and relevant coursework
Epitech – Paris Graduate School of Digital Innovation
Master, Video Game Development
2013 - 2018
Grade: 3.39
Master's degree with specialization in Video Game Development, achieving a GPA of 3.39. Fourth year spent at Keimyung University in South Korea.
Keimyung University
Video Game Development
2016 - 2017
Exchange year as part of Epitech's program, focusing on game development and completing a custom 3D game engine project.
Lycée Jean-Auguste Margueritte
Baccalauréat Scientifique, Mathematics
2010 - 2013
Grade: Honours
Baccalauréat Scientifique with a focus on Mathematics, awarded with honours.
Availability
Location
Authorized to work in
Job categories
Skills
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