
Max-Martin Sherie
@max-martinsherie
I build cross-platform gameplay, networking, and live systems for PC, mobile, and mixed reality games.
What I'm looking for
I've built Ballshot Arena end-to-end at DontGiveUp Interactive, designing its 3C systems, Unity crossplay networking infrastructure, cloud saves, and technical pipelines for Mobile, PC, and Steam Deck.
As co-founder, I lead technical development, product direction, production, and studio operations for a remote team of four while seeking funding to scale the crossplay title.
At Ubisoft Montpellier, I built full-stack gameplay features for a mobile Rabbids project and produced gameplay elements, asset integration pipelines, and debugging support for Beyond Good & Evil 2. I also shipped work on Morbid Metal, overhauling boss mechanics, resolving critical bugs, and integrating Steam and Discord social features.
I teach advanced Unity programming at LISAA Bordeaux and mentor final-year students through shipped projects. My work spans C++, C#, TypeScript, JavaScript, Python, Unity, Unreal Engine, custom engines, backend gameplay, economy systems, and shader optimization.
Experience
Work history, roles, and key accomplishments
Advanced Gameplay Programming Professor
LISAA Bordeaux
Jan 2025 - Dec 2026 (1 year 11 months)
Designed and delivered an advanced Unity programming curriculum for final-year game development students. Mentored students through shipped projects and portfolio development.
Co-Founder & Programmer
DontGiveUp Interactive
Jan 2024 - Dec 2026 (2 years 11 months)
Founded and operated a remote-first studio, leading technical development and product direction. Designed core 3C systems, crossplay networking, and cloud saves for Ballshot Arena.
Game Development Instructor
Auto Entrepreneur
Jan 2023 - Dec 2026 (3 years 11 months)
Provided tailored one-on-one instruction for a client base of seven, from Python fundamentals to full 3D Unity production. Guided a blind student through building a custom sound-based engine in Python.
Freelance Programmer
ScreenJuice
Oct 2025 - Dec 2025 (2 months)
Overhauled boss fight mechanics and resolved critical bugs for Morbid Metal under live playtest conditions. Integrated Steam and Discord SDKs for social features and rich presence.
Built full-stack features for an unannounced Rabbids project, including a multi-tier currency system and in-game shop. Produced gameplay elements for Beyond Good & Evil 2 and owned the asset integration pipeline.
Education
Degrees, certifications, and relevant coursework
ESMA Toulouse
RNCP6 Game Developer (Tech Specialty), Game Development
2019 - 2022
Activities and societies: Led a team of seven over eight months on Makina, a cross-platform PC vs VR asymmetric multiplayer game. Engineered a custom network bridge between two separate Unity projects by reworking the Mirror SDK, and handled all PC player mechanics. Awarded the Student Project Award at Montpellier Stream Show, presented at Paris Games Week two consecutive years, TGS Montpellier, and the Influencer Conference in Toulouse.
Led a team of seven on Makina, a cross-platform PC vs VR asymmetric multiplayer game, and engineered a custom network bridge between two Unity projects. Awarded the Student Project Award at Montpellier Stream Show and presented at Paris Games Week.
Lycée Bernard Palissy
Scientific High-School Diploma (Bac S), Science
2016 - 2019
Gained a strong knowledge of applied mathematics and specialized in computer science, creating a game as the end-of-year project that scored a perfect 20/20.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
maxmartinsherie.comSkills
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