Remote full-time or contract role as a Senior Full-Stack XR Software Engineer: Unity/Unreal AR/VR, simulation and robotics visualization, plus full-stack web (.NET, Go/GraphQL, React/TypeScript). Based in Chihuahua, Mexico (GMT-6), available 8:00-22:00.

Luis Fernando Casas Borja
@luisfernandocasasbor
Full-Stack XR Software Engineer at Robotic Crew, developing Unity teleoperation simulations and immersive robotic training experiences.
What I'm looking for
At Robotic Crew, I developed robotic teleoperation simulation projects in Unity, creating VR interaction systems and workflows for robotic operation training and visualization. I also optimized real-time XR environments with Blender asset pipelines, rigging, and 3D optimization.
At the Autonomous University of Chihuahua, I led full-stack institutional software work, including academic data and analytics platforms for CACEI accreditation. I also developed financial management and reporting platforms with secure access controls and reporting features.
At the University, I collaborated with the Virtual and Augmented Reality Laboratory on VR exposure therapy systems for phobias, using Unreal Engine simulations alongside web administration and backend services. I also taught Game Platforms and mentored students in software engineering, XR, and game development workflows.
As a freelance developer and previously at Spinar and Textron Aviation, I developed XR applications and training experiences for aerospace, manufacturing, healthcare, and other sectors. My work has included aerospace product visualizations, industrial VR training, HoloLens maintenance guidance, and cloud-connected training systems.
Experience
Work history, roles, and key accomplishments
Unity + Full Stack Developer
Robotic Crew
Mar 2026 - Present (8 months)
Developed robotic teleoperation simulation projects using Unity, creating immersive VR-based interaction systems and interactive simulation workflows. Collaborated on simulation workflows involving robotic teleoperation concepts and XR-assisted visualization systems.
Freelance Software Developer
Self-employed
Aug 2023 - Present (3 years 3 months)
Delivered end-to-end XR, VR, and interactive 3D software solutions for aerospace and industrial clients using Unity and Unreal Engine. Developed immersive simulations, training systems, hyperrealistic visualizations, and cloud-connected interactive experiences.
Head of the IT and Statistics Unit
Autonomous University of Chihuahua
Jul 2025 - May 2026 (10 months)
Led development and maintenance of full-stack institutional software solutions supporting academic, administrative, statistical, and accreditation processes. Designed automated data capture and analytics platforms for CACEI accreditation workflows and developed secure financial management systems.
VR/AR Developer
Spinar
Sep 2017 - Aug 2023 (5 years 11 months)
Designed and developed immersive VR, AR, and mixed reality applications using Unity and Unreal Engine for manufacturing, healthcare, automotive, and real estate industries. Created interactive simulations, training systems, and visualization experiences for desktop, mobile, and XR platforms.
VR Developer
Textron Aviation
Dec 2015 - Aug 2017 (1 year 8 months)
Developed gamified VR, AR, and mobile Unity training solutions for aerospace manufacturing environments. Created immersive aircraft assembly training simulations with Leap Motion hand tracking and cloud-connected XR applications.
Education
Degrees, certifications, and relevant coursework
Autonomous University of Chihuahua
Bachelor's, Software Engineering
Bachelor's in Software Engineering from the Autonomous University of Chihuahua, completed in 2015.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
fiverr.com/fernandoborja__Salary expectations
Social media
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