Lucas Walker
@lucaswalker
Creative leader with 17 years in Animation and Game Design.
What I'm looking for
I am a creative leader with 17 years of expertise in Animation, Art Direction, Game Design, and Motion Graphics. My hands-on approach to leadership allows me to visualize projects holistically and drive them forward with clear communication and rapid prototyping. I thrive in bringing ideas to life and navigating the entire product development lifecycle, whether leading large international teams or small groups of dedicated creators.
At Ubisoft, I shaped the creative vision for Rocksmith+, spearheading initiatives from concept to post-launch. My collaborative efforts with cross-functional teams have improved player guidance and retention, while my leadership of an international team fostered creativity and confidence. I am passionate about inspiring innovation and success, combining strategic vision with a love for the creative process.
Experience
Work history, roles, and key accomplishments
Lead Designer - New Features
Ubisoft
Feb 2021 - Sep 2024 (3 years 7 months)
Shaped the creative vision and mobilization strategies, working closely with directors and key stakeholders, by leveraging live data insights. Spearheaded the piano expansion initiative from concept, prototype, first playable, alpha, beta, release, and post launch.
Art Director
Ubisoft
Jan 2018 - Feb 2021 (3 years 1 month)
Successfully created pitches needed to pass the Ubisoft stage gate approval process for the green lighting of Rocksmith+ development to begin. Collaborated with the Game Director and UX Director to establish the overall look and feel of Rocksmtih+.
Lead Animator
Ubisoft
Nov 2014 - Dec 2017 (3 years 1 month)
Developed and maintained animation pipelines for all in game animations and cinematics. Directed an international team of approximately 30-40 animators to create cohesive and original content adhering to strict stylistic guidelines.
Technical Artist/ Animator
South Park Studios
May 2008 - Nov 2014 (6 years 6 months)
Remastered all content for seasons 1-11 (165 total episodes), recreating episodes to 16:9 aspect ratios which entailed remaking animations, background art and VFX. Animated characters for various episodes from seasons 12 - 18 and delivered final animations for live sporting events and Super Bowl ads.
Education
Degrees, certifications, and relevant coursework
California Institute of the Arts
Bachelor of Arts, Experimental Animation
Studied Experimental Animation, focusing on innovative techniques and creative expression within the animation field. Developed a strong foundation in various animation principles and practices.
Availability
Location
Authorized to work in
Job categories
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