Anoosh Kapadia
@anooshkapadia
Technical Automation Engineer building data-driven software and automation tools.
What I'm looking for
I’m a Technical Automation Engineer and software developer with 4+ years of experience creating interactive systems, automating engineering workflows, and delivering data-driven applications. I translate complex requirements into scalable, user-friendly solutions—always with an eye on usability and real-world integration.
In my current role, I’m developing software and tools to automate engineering workflows across applications like AutoCAD, PVElite, e3D, STAAD, and Excel. I leverage Python, VBA, AutoLISP, and C# to standardize data processing, improve cross-application compatibility through file I/O, and streamline design iteration.
Previously, I led XR development and built interactive learning experiences—developing Unity/C# XR systems, creating custom data collection tools with JSON/CSV output and Python analysis, and deploying applications across WebGL and standalone builds. I also bring strong UI/UX and DevOps fundamentals, from React/Flask data portals to CI/CD-driven testing and deployment pipelines.
Experience
Work history, roles, and key accomplishments
Technical Automation Engineer
QuantaProcess & Project Services
Jun 2025 - Present (1 year)
Developing software and tools to automate engineering workflows across applications such as AutoCAD, PVElite, e3D, STAAD, and Excel. Uses Python, VBA, AutoLISP, and C# to standardize data processing and improve cross-application compatibility via file I/O integration.
Software Developer
Institute for Creative Technologies
Jan 2023 - Jan 2025 (2 years)
Applied interactive development approaches to make AI concepts accessible and engaging for student audiences. Designed application mechanics aligned to educational objectives and built testing/deployment pipelines for WebGL and standalone releases.
XR Software Engineer (Lead)
Embodied Games Lab (EGL)
Jan 2020 - Jan 2023 (3 years)
Developed XR experiences in Unity and C# to study cognitive and behavioral change. Created actionable game development plans, built custom data collection tools using JSON/CSV with Python analysis scripts, and integrated 3D animations and UI with Unity, MotionBuilder, and Pixel Perfect UI frameworks.
Android Developer Intern
PardyPanda
Built Android applications in Kotlin and Java that consume REST APIs to dynamically generate views. Integrated Firebase authentication and PSPDFKit ML/OCR features, and implemented permission-based media access in line with Android guidelines.
Software Engineering Intern
Aarna Networks
Converted Kubernetes automation scripts from Bash to Python and expanded hands-on experience with Docker, Kubernetes, and ONAP workflows. Built and deployed a Kubernetes operator to perform in-cluster database backups and learned deployment and microservice orchestration best practices.
Education
Degrees, certifications, and relevant coursework
University of Southern California
Master of Science in Computer Science, Computer Science
2023 - 2025
Grade: 3.5
Activities and societies: Student
Completed a Master of Science in Computer Science at the University of Southern California, expected for Spring 2025.
Arizona State University
Bachelor of Science in Computer Science, Computer Science
2019 - 2023
Grade: 3.5
Activities and societies: Barrett Honor's College Game Development Certificate
Completed a Bachelor of Science in Computer Science at Arizona State University in 2023.
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