Literumets User
@literumetsuser
3D Prop Artist specializing in hard-surface game assets, from blockout to final renders.
What I'm looking for
I am a self-driven 3D Prop Artist focused on creating realistic hard surface assets for games, with 2 years of dedicated practice in a full production pipeline. I concentrate on prop modeling workflows that start with reference analysis and blockout and end with polished final presentation renders.
My specialization is game-oriented prop creation: high poly modeling, low poly optimization, UV unwrapping, baking, PBR texturing, and final presentation. I work primarily with hard surface objects, weapons, and technical props, keeping material readability, believable surface wear, and presentation quality at the center of every asset.
In my recent work, I create game-ready props through the complete asset workflow—from reference collection to final render presentation. I build high-poly and low-poly models in Blender, unwrap and optimize UVs in RizomUV, bake in Marmoset Toolbag, and texture in Substance Painter, using Photoshop to support the final presentation process.
I’m looking for remote work in game development teams and international studios where I can contribute reliable, technically accurate hard-surface assets. I bring a production-minded approach and a strong sense of detail to every step, from ensuring correct surfaces to delivering assets that look right both in close detail and in-game contexts.
Experience
Work history, roles, and key accomplishments
3D Prop Artist
Self-Employed
May 2024 - Present (2 years)
Created realistic hard-surface weapon and technical props for game production, handling the full workflow from reference collection to final render presentation. Produced high-poly/low-poly models with UV optimization, baking, and PBR texturing for game-ready visual quality.
Education
Degrees, certifications, and relevant coursework
Far Eastern Federal University (ДВФУ)
Master's degree, Технология продукции общественного питания
2015 - 2021
Earned a master's degree in Технология продукции общественного питания from September 2015 to June 2021.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
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