At Mayhem Apps Corp, I created over 50 3D characters, horses, and clothing sets, and mentored junior artists.
As a 3D Character Artist at Civil Savages, I modeled characters and monsters to match the artistic style. I also led a team of three artists, optimizing workflows and using real-time collaboration tools to reduce production time.
I’ve worked on freelance and short projects, and have more than five years of work experience, or more than seven years including modding. My work includes high-poly modeling, sculpting, baking, PBR materials, UVs, retopology, and cross-platform asset optimization.

