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Leonor OliveraLO
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Leonor Olivera

@leonorolivera

I create game-ready environments and cinematic assets, leading look development from blockout to final polish.

Mexico
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What I'm looking for

I'm looking to contribute hands-on 3D art, look development, and visual direction to game or real-time projects where quality, performance, and strong artistic cohesion matter.

At Magic Hammer Studio, I lead look development and visual direction for short-film projects while staying hands-on across modeling, texturing, lighting, and final presentation. I define material quality and lighting standards that keep assets and shots visually consistent.

I've delivered multiple game-ready environments and cinematic assets from blockout to final polish, collaborating with artists, developers, and production teams under tight deadlines. Previously, as a Generalist 3D Artist at Magic Hammer Studio, I contributed to games, cinematics, advertising, and award-winning commercial work including the Silver-winning short film Tito at Círculo Creativo.

As a freelance Game Artist, I created props and environments through the full asset pipeline, from modeling and sculpting through retopology, UVs, texturing, and real-time optimization. I'm passionate about game development across a wide range of genres.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

Universidad Anáhuac Mayab logoUM

Universidad Anáhuac Mayab

Bachelor's Degree, Digital Animation

2017 - 2022

Pursued a degree in Digital Animation, developing skills in 3D modeling, texturing, lighting, and visual storytelling.

Tech stack

Software and tools used professionally

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