Daniel Yamil Martinez Coronado
@danielyamilmartinezc
Generalist 3D artist focused on character creation and pipeline automation.
What I'm looking for
I am a Generalist 3D Artist with three years of experience in modeling, texturing, and rigging, and one year of basic scripting with Python and MEL. I combine artistic creativity with technical focus to build characters, environments, and assets for short films, games, and immersive experiences.
As Founder & Creative Director of my studio, I led creative direction, project planning, and end-to-end 3D production, delivering concept-to-final assets and branded character work for commercial use. I handled studio marketing, content strategy, and production of promotional videos and social media assets.
Previously, I supported corporate marketing efforts by developing physical and digital advertising, internal communications, and proposing digital modernization improvements including e-commerce feasibility. My academic capstone integrated modeling, texturing, rigging, and implementation in Unreal Engine.
I have a strong interest in automation techniques and applying generative AI to art workflows, with hands-on tools including Maya, Blender, ZBrush, Substance Painter, Unreal Engine, Unity, and basic Python/MEL scripting to streamline 3D pipelines.
Experience
Work history, roles, and key accomplishments
Founder & Creative Director
Mark-T-Arte
Jan 2024 - Present (2 years)
Founded and led a boutique 3D studio delivering end-to-end character and environment art for short films and commercial clients, overseeing creative direction, production, branding, and social media content.
Marketing Assistant
Bunzl de México
Jul 2022 - Nov 2022 (4 months)
Developed physical and digital advertising and internal communications, proposed website modernization and e-commerce feasibility to expand sales channels, and produced creative design proposals for campaigns.
Education
Degrees, certifications, and relevant coursework
Universidad del Valle de México, Campus Lomas Verdes
Engineering in Interactive Technologies in Digital Animation, Interactive Technologies in Digital Animation
2017 - 2022
Activities and societies: Capstone: developed a video game; coursework in advanced rigging and basic Python/MEL scripting.
Completed an Engineering in Interactive Technologies in Digital Animation with a capstone video game project integrating modeling, texturing, rigging, and Unreal Engine implementation.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Social media
Job categories
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