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Ricardo FernándezRF
Open to opportunities

Ricardo Fernández

@ricardofernndez1

Technical Artist who builds real-time, interactive 3D workflows with strong teamwork and clear communication.

Mexico
Message

What I'm looking for

I’m looking for a team where I can be challenged, communicate clearly, and contribute to high-quality 3D deliverables. I want to keep pushing my workflow—especially through layout, tools, and pipeline automation.

I’m a 3d TechnicalArtist who’s always trying to better myself as a person and as a professional. I thrive when challenged and I keep my deliveries at their best, no matter the other person’s professional background.

Since 01/2018, I’ve worked as a 3D Generalist / Technical Artist through a variety of freelance projects for clients around the world—covering marketing studios, virtual reality, visdev, and virtual production.

At Ploop VFX (05/2022 - 03/2026), I developed ads and commercials across platforms, working as a Layout TechnicalArtist to build the foundation for upcoming areas. I also helped in the development of tools and automatizations to optimize the pipeline.

I’ve also contributed to interactive architectural visualization in Unreal Engine (Home VR, 03/2021 - 02/2022) and supported virtual reunion environments (You Can Event, 01/2020 - 02/2021). My background includes R&D for CGI and VFX work such as Video Mapping and 3D motion graphics, plus lighting and compositing training (TechnicolorAcademy / Raw VFX Workshops).

Experience

Work history, roles, and key accomplishments

FR
Current

3D Generalist

Frelancer

Jan 2018 - Present (8 years 6 months)

Freelanced for a variety of clients worldwide, including work for marketing studios, virtual reality, visdev, and virtual production projects.

PV

Layout TA and Real-Time Render Artist

Ploop VFX

May 2022 - Mar 2026 (3 years 10 months)

Developed ads and commercials for a variety of platforms. Worked as a Layout Technical Artist, created foundations for adjacent areas, and helped develop tools/automation to optimize the pipeline.

YE

3D Environment Artist

You Can Event

Jan 2020 - Feb 2021 (1 year 1 month)

Worked in a team developing environments for virtual reunions. Created props and assets based on environment specifications using Maya, Blender, Substance Suite, and Unreal Engine.

Education

Degrees, certifications, and relevant coursework

TA

Technicolor Academy

Training, Lighting and Compositing

2022 - 2022

Completed Lighting and Compositing training with Technicolor Academy (remote) in 07/2022.

RW

Raw VFX Workshops

Workshop, CGI

2020 - 2020

Completed remote Raw VFX Workshops as a CGI Specialist in 08/2020.

Tecnológico de Monterrey (ITESM Guadalajara) logoTG

Tecnológico de Monterrey (ITESM Guadalajara)

Bachelor of Arts, Animation and Digital Arts

BA in Animation and Digital Arts from ITESM Guadalajara, completed in 12/2018.

Tech stack

Software and tools used professionally

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