Ricardo Fernández
@ricardofernndez1
Technical Artist who builds real-time, interactive 3D workflows with strong teamwork and clear communication.
What I'm looking for
I’m a 3d TechnicalArtist who’s always trying to better myself as a person and as a professional. I thrive when challenged and I keep my deliveries at their best, no matter the other person’s professional background.
Since 01/2018, I’ve worked as a 3D Generalist / Technical Artist through a variety of freelance projects for clients around the world—covering marketing studios, virtual reality, visdev, and virtual production.
At Ploop VFX (05/2022 - 03/2026), I developed ads and commercials across platforms, working as a Layout TechnicalArtist to build the foundation for upcoming areas. I also helped in the development of tools and automatizations to optimize the pipeline.
I’ve also contributed to interactive architectural visualization in Unreal Engine (Home VR, 03/2021 - 02/2022) and supported virtual reunion environments (You Can Event, 01/2020 - 02/2021). My background includes R&D for CGI and VFX work such as Video Mapping and 3D motion graphics, plus lighting and compositing training (TechnicolorAcademy / Raw VFX Workshops).
Experience
Work history, roles, and key accomplishments
3D Generalist
Frelancer
Jan 2018 - Present (8 years 6 months)
Freelanced for a variety of clients worldwide, including work for marketing studios, virtual reality, visdev, and virtual production projects.
Layout TA and Real-Time Render Artist
Ploop VFX
May 2022 - Mar 2026 (3 years 10 months)
Developed ads and commercials for a variety of platforms. Worked as a Layout Technical Artist, created foundations for adjacent areas, and helped develop tools/automation to optimize the pipeline.
3D Generalist
Home VR
Mar 2021 - Feb 2022 (11 months)
Developed interactive architectural visualization projects using Unreal Engine.
3D Environment Artist
You Can Event
Jan 2020 - Feb 2021 (1 year 1 month)
Worked in a team developing environments for virtual reunions. Created props and assets based on environment specifications using Maya, Blender, Substance Suite, and Unreal Engine.
3D Generalist
XR Tales
Feb 2019 - Nov 2019 (9 months)
Supported R&D for virtual productions across CGI and VFX. Worked on projects that included video mapping and 3D motion graphics for music videos.
3D Artist/Animator
Videns
Jan 2018 - Dec 2018 (11 months)
Worked on marketing projects involving ads and commercials for multiple platforms.
Education
Degrees, certifications, and relevant coursework
Technicolor Academy
Training, Lighting and Compositing
2022 - 2022
Completed Lighting and Compositing training with Technicolor Academy (remote) in 07/2022.
Raw VFX Workshops
Workshop, CGI
2020 - 2020
Completed remote Raw VFX Workshops as a CGI Specialist in 08/2020.
Tecnológico de Monterrey (ITESM Guadalajara)
Bachelor of Arts, Animation and Digital Arts
BA in Animation and Digital Arts from ITESM Guadalajara, completed in 12/2018.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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