As a freelance Creative Director and Creative Technologist, I take brand projects from pitch and strategy to finished, working experiences. I shape the concept and look, then handle the experience design and technical build.
At WEMAKE, I art-directed and led 3D and Unreal Engine production for installations, brand games, and show visuals, directing in-house and subcontracted artists from concept to delivery.
At R3ALIDD / REALIDAD, I directed and ran motion capture, built simulations and realtime worlds, and programmed interactive live systems for campaigns, shows, and virtual productions.
For COCOLAB, I created 3D, motion graphics, and lighting for large-scale, projection-mapped immersive exhibitions. My work has also included nationwide brand activations and cultural art installations for AICM.

