At Aristocrat, I worked as Lead 3D Artist and Animator, creating character animations, in-game content, and marketing assets for casino titles. I also developed animation workflows and production standards while overseeing production pipelines and coordinating cross-functional teams.
At Ker-Chunk Games, I was CCO and Co-Founder, leading art production and creative universes for original IPs and client work. I designed and animated characters for PrinceNapped, featured by Apple in New Games We Love and Great on iPhone X, and contributed to other games and inclusive art projects.

