Edmund Brown
@edmundbrown
Senior 3D artist and projection designer specializing in immersive, interactive and high-speed GPU workflows.
What I'm looking for
I am a 3D artist and projection designer with nearly 20 years' experience producing high-quality 3D assets, animations, and large-scale video projections for major brands and recording artists in London and Berlin. I transitioned into live, interactive and data-driven work using TouchDesigner and Unreal Engine, and I have pioneered GPU rendering workflows for fast offline renders and unique installations.
I have collaborated with Luke Halls and Es Devlin on award-winning theatre and live projects, taught Cinema 4D and Redshift at Escape Studios, designed motion-graphics courses, and continue to develop AV work in Berlin. My practice combines technical rigging, lighting and shading expertise with creative concepting for touring shows, exhibitions and commercial work.
Experience
Work history, roles, and key accomplishments
3D Motion Graphics Tutor
Escape Studios
Jan 2019 - Present (7 years)
Taught professional motion graphics using Cinema 4D and Redshift, designed 12-week full-time and part-time courses, and contributed to the Motion Design MA curriculum to improve student outcomes and industry readiness.
CG Artist & Projection Designer
Freelance
Provide 3D assets, animation and projection design for live events and tours, including J Balvin and major brands; transitioned projects to TouchDesigner and Unreal for interactive, data-driven and real-time experiences. Deliver high-quality renders and manage pipeline, hardware and studio render networks for large-format projections.
CG Artist
Luke Halls Studio
Jan 2016 - Dec 2021 (5 years 11 months)
Served as concept and sole CG artist for large-scale projection productions including The Lehman Trilogy and multiple Es Devlin projects, pioneered studio GPU rendering for high-speed, large-format outputs and managed recruitment and studio render infrastructure.
Motion Designer
Superhero Screen
Jan 2012 - Dec 2014 (2 years 11 months)
Produced animation, VFX and technical direction for commercial broadcast and web campaigns, developing moodboards and delivering CG-directed ads such as Inmarsat's Isatphone 2.
Motion Designer & 3D Generalist
flora&faunavisions
Jan 2010 - Dec 2011 (1 year 11 months)
Delivered design, animation and technical projection solutions for large events, including Ski World Cup and charity shows, and created CG assets for exhibitions and award ceremonies.
Assistant Animator
Shroom Studio
Jan 2005 - Dec 2006 (1 year 11 months)
Assisted character animation and asset creation for studio projects, contributing to touring shows and BBC factual series animation production.
Education
Degrees, certifications, and relevant coursework
The Node Institute
Certificate, TouchDesigner / Real-time Visuals
2024 - 2024
Completed the TouchDesigner Masterclass II intensive course focused on advanced real-time visuals and interactive systems.
University College for the Creative Arts, Farnham
Diploma, Digital Screen Arts
2002 - 2005
Studied Digital Screen Arts, developing skills in digital media, animation and screen-based production.
Bedford College
BTEC / Edexcel Diploma, Media / Art & Design
1999 - 2002
Completed BTEC Media (Moving Image and Sound Production) followed by an Edexcel Diploma in Foundation Studies Art & Design.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
edmundbrown.tvJob categories
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