My personal Texture Artist Demo Reel showcases photorealistic texturing for film assets, including characters, props, and environments. I use hand-painted detail and projection painting in Mari.
At Think Tank Training Centre, I specialized in realistic texturing for film assets as part of my 3D Animation, Visual Effects & Game Art diploma.
My texture and look development workflow includes Mari, Substance 3D Painter, Arnold, and Maya, with UDIM, PBR, and ACEScg.
At Yazhou, I designed branding, marketing, and promotional materials for print and digital platforms, and handled client revision requests. My Product Design background informs my attention to materials and surface detail.

