At Underworld, I review turn-based RPG builds and document unusual changes in encounter flow, combat timing, and resource use. I write English-language playtest reports with concrete examples and prioritized findings for an international client.
At Wanderer Labs, I observe enemy behavior across combat scenarios and reproduce inconsistent outcomes by varying run conditions. I use GitHub to collaborate remotely and verify how changes affect gameplay.
As a regular World of Warcraft player, I'm familiar with group activities and MMO player interactions. I also co-developed and playtested Be-Devil, a public Unity demo.

